Based on what I've read about this bug it seems that the only way to fix it is to use some kind of Fallout inventory/savegame bug that requires a savegame where you still have the waterchip, as there don't seem to be any inventory editors for F1. ![]() ![]() I accepted and carried on, but only much later realized that this was a bug and I'd reset the water chip quest, and now had the timer stuck to my pipboy again. However when I was back in the Hub I happened to be talking to the head merchant who sets up V13 caravans for you (in the same area as the Children Cult's Hospital) and found that I had the option to send out water to the vault again. I'm using the Steam version of fallout, which appears as v1.2 in the main menu.īasically my problem is that I went to Necropolis, nabbed the water chip, handed in the quest and was sent back out after the Mutants by the overseer. ![]() Hi all, I was wondering if anyone could help me with this bug - I tried both googling and searching here for an answer and found people with the same problem, but unfortunately no solution.
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